Final week we talked about the commerce to salvage biters now not collide with each and each varied,
nonetheless that wasn’t the gracious biter-related replace we released this previous
week. Critically coincidentally, this week’s updates salvage incorporated something I’d
been working on for a few weeks…
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Friday Details #317 – Unique pathfinding algorithm | Factorio
Last week we mentioned the change to make biters not collide with each other, but that wasn’t the only biter-related update we released this past week. Somewhat coincidentally, this week’s updates have included something I’d been working on for a few weeks…
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